jaclynhuchel@gmail.com
Jaclyn Huchel - Level Designer
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Associate Narrative Implementor

May 2015 - Dec 2017

RESPONSIBILITIES

  • ​Organized and Implemented cinematics into the engine using Lua scripting language
  • Wrote narrative stories and hint banter supporting the backstory and lore of the game setting
  • Set up prototypes of cinematic interactions, mini-games, and scene transition stability
  • Worked on strike teams to coordinate gameplay demonstrations for E3 and new tech
  • Coordinated with producers about scheduling for the narrative implementation team members ​

 Jaclyn Huchel