Development InfoGame: Unreal Tournament III
Engine: Unreal (UT3) Development Time: Genre: First Person Shooter Game Mode: Capture the Flag |
Responsibilities
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IceWorld PlayThru from Jackie Huchel on Vimeo.
Level Overview
Overview
Iceworld is a capture the flag map that takes place on the cold ice planet of Phrygia. In this level, a mining company discovered a temple on the other side of a large chasm. The company called in excavators who unearthed more of the temple, but overnight it came to life and pulsed with unnatural energy. Both the miners and excavators disappeared without a trace abruptly leaving the drill in the center spinning into the planets core.
Design Goals
Mission Type: Multiplayer Capture-the-Flag Game
Iceworld is a capture the flag map that takes place on the cold ice planet of Phrygia. In this level, a mining company discovered a temple on the other side of a large chasm. The company called in excavators who unearthed more of the temple, but overnight it came to life and pulsed with unnatural energy. Both the miners and excavators disappeared without a trace abruptly leaving the drill in the center spinning into the planets core.
Design Goals
- Create a focal point of the level in the atrium: The Drill
- Use lights and shapes to distinguish the red and blue bases between Human/Sci-fi and Alien/Fantasy
- Create multiple pathways to traverse the atrium using various heights of bridges
Mission Type: Multiplayer Capture-the-Flag Game
Map Layout
Atrium
The visual aspects of the levels are to keep the bases distinguishable and utilize the drill in the center of the atrium both a focal point and pathways for verticality. The drill is always spinning rapidly and has snow particles spitting out of it, creating a bit of a fog around the atrium as well. The drill can be run over, around, or under and the bridges between are easily accessible to present players with numerous choices on how to approach enemies attacking from any direction. Critical paths and lighting within the atrium and bases the goal of the flag is within reach, but is not easy to procure. The large windows display the colored flags for any player who needs a reminder of which flag they are going after.
Bases
Blue Base
The bases meshes and lights are more distinguished. The blue base has more cold stone and bright white lights and has more simple materials to feel solid and calm. The blue base aimed to give a more clean and human-like feel. Once, it was manned by miners who operated and repaired the constantly running drill in the center. However, they disappeared one night, leaving nothing behind and the drill still digging deeper into the planet's core.
Red Base
The red base has a lot of curves and round edges as well as wires jutted from the ceiling to the floor to feel more alive and pulsing. The statues give off a more temple-like feeling while the wires spitting out from them add the element of sci-fi mystery.
Post Mortem
What went Well |
Challenges |
What I learned |
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